- Cost
- minerals+gas required to create the unit
- Size
- Small/Medium/Large unit; # command points per unit; organic/mechanic unit
- HP (armor) Shield
- total number of hitpoints; base armor (excluding 3 general upgrades); percentage of HP in shields
- Attack
- damage done per single attack; + indicates splash damage is also done; explosive damage does only 25% damage to small units, 50% to medium, 100% to large; concussive/plasma damage does 25% to large, 50% medium, 100% to small units
- adjusted
- relative amount of damage done in certain amount of time
- Sight (Range)
- sight is range in which units detects other units; bold indicates ability to detect cloaked units; range is maximum range of weapon (note siege tank also has a minimum range)
- Move Speed
- relative speed of movement
- Specials
- special abilities; parentheses () indicated that it needs to be researched first; hover for description; Range is maximum range required to activate; cost is percentage of energy lost
when two values given (1-2), second value indicates attribute after all possible upgrades
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